Обиколката на Ким Чен-ун в Русия, която стряска целия свят, продължава. Руският военен министър Сергей Шойгу разведе лидера на Северна Корея из база на около 50 километра от Владивосток.
ВИЖ ОЩЕ: Коалиция „Отхвърлени от Запада“. Защо Путин и Ким плашат света?
Тайм Шойгу показа на Ким стратегическите ядрени бомбардировачи на страната.
На пистата освен самолети, бяха изложени и някои от най-модерните ракети на Русия, включително хиперзвукови.
Камерите записаха Шойгу да хвали един от бомбардировачите, че „може да стигне от Москва до Япония и обратно”. Все още не е ясно дали Русия и Северна Корея са постигнали споразумение за доставка на оръжие. Счита се, че Пхенян има големи запаси от снаряди и ракети от съветско време.
Uncanny Valley is the term used to describe the feeling of unease or discomfort that can occur when a humanoid robot or computer-generated character closely resembles a human but does not quite reach the level of realism needed to be completely convincing. The term was coined by the robotics professor Masahiro Mori in 1970.
According to Mori’s hypothesis, as robots or computer-generated characters become more human-like, they become increasingly appealing and relatable, up to a certain point. However, when they approach a level of realism just before indistinguishable from a real human, slight imperfections or discrepancies can cause a sense of eeriness and revulsion.
This aversion is thought to stem from a natural human response to beings that look human but still give off a sense of not being fully alive or authentic, which triggers a fear of the unfamiliar or the unknown. It is often said that the Uncanny Valley is the point at which robots or computer-generated characters become too human-like for comfort.
The exact causes of this reaction are still not fully understood, and various factors can contribute to it, such as the appearance of the eyes, facial expressions, or movements of the humanoid. However, it is important to note that not everyone experiences the Uncanny Valley effect to the same degree, as individual perception and cultural differences can play a role.
Despite the Uncanny Valley effect, researchers and creators continue to strive for human-like robots and computer-generated characters, as they can have various practical and emotional benefits, such as improving human-robot interactions or enhancing virtual reality experiences. However, finding the right balance between realism and avoiding the Uncanny Valley remains a challenge.